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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;# Changelog</div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;</div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;## NVIDIA GfeSDK 1.1 (2018-08-1)</div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;### Improvements</div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;* **Documentation** Expanded information about CreateInputParams member variables</div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;</div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;## NVIDIA GfeSDK 1.1 (2018-04-11)</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;### Improvements</div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;* **Buildable Sample** Sample application now have sample settings, allowing it to be optimized with GeforceExperience UI</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;* **Include cleanup** Include headers cleanup</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;## NVIDIA GfeSDK 1.1 (2018-03-15)</div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;### Bug Fixes</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;* **Fix Crash** Fix crash when passing NULL handle to C APIs like GetUILanguage</div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;* **Include fix** Fix problem where wchar.h was getting stuck in GfeSDK namespace</div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;### Other</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;* **Renaming** Renaming &quot;NVIDIA Shadowplay Highlights&quot; to &quot;NVIDIA Highlights&quot; in docs</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;## NVIDIA GfeSDK 1.1 (2018-03-08)</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;### Improvements</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;* **Buildable Sample** Fix release configurations of sample, and fix compiler errors</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;## NVIDIA GfeSDK 1.1 (2018-02-28)</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;### Improvements</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;* **Documentation** Top level documentation improvements</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;* **Buildable Sample** Include a simple DXUT buildable sample in the distribution, demonstrating API calls</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;* **Spectre/Meltdown** Compile with /Qspectre protection</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;* **Assets** Add final assets and image guide</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;### Bug Fixes</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;* **Fix Crash** Fix race condition on startup</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;## NVIDIA GfeSDK 1.1 (2018-01-22)</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;### API Changes</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;* **SDK version incremented to 1.1** Allows old SDK clients to work with upcoming 3.13 GFE</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;* **Highlights Config parameters validation** Rejects Highlights of invalid type and significance</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;## NVIDIA GfeSDK 1.0 (2018-01-16)</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;### Features for GFE 3.13+</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;* **Target PID** Add support for whitelisted apps to record another process&#39;s PID</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;### API Changes</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;* **Target PID** Added to NVGSDK_Create call</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;* **Unannounced Highlight Type** To prevent showing Highlights notifications for certain applications</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;### Bug Fixes</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;* **Fix Crash** Was occasionally crashing when communication with the backend could not be established</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;## NVIDIA GfeSDK 1.0 (2017-08-01)</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;### API Changes</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;* **Timeout:** Was returning NVGSDK_ERR_GENERIC when IPC call timed now. Now returning NVGSDK_ERR_IPC_FAILED</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;* **windows.h:** Removed windows.h from public includes</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;* **globals:** Removed macros from global namespace</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;* **stdint:** Standardize on stdint types</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;* **stdbool:** Use stdbool in C API instead of integer 0/1</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;* **namespace:** Renamed namespace from gfesdk to GfeSDK, and wrapped C API in namespace when using C++ bindings</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;* **Highlights split:** Split all Highlights features into their own headers</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;* **C++ Bindings RAII:** Update C++ bindings to follow recognized C++ idioms</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;* **package structure:** Standardize package structure to look like other GameWorks packages</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;* **Typed Callbacks:** Return typed callback data instead of void*</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;* **Naming:** Match naming standard to other GameWorks packages</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;### Improvements</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;* **Thread Model**: Improve thread model. Prevent callbacks from occurring after Release. Allow Polling of callbacks</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;* **Documentation**: Improved and expanded documentation</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;### Bug Fixes</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;* **Whitelist:** Fix error causing ShadowPlay to not whitelist game correctly.</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;* **Fix crash:** Was crashing when the same game ran twice.</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;* **Input validation:** Added input validation to return an error for C++ create instead of crash</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;* **Timeout return value:** Was returning NVGSDK_ERR_GENERIC instead of NVGSDK_ERR_IPC_FAILED</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;### Features for GFE 3.9+</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;* **In-Game Overlay Notification:** Notify the app when the in-game overlay opens or closes.</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;## NVIDIA GfeSDK 1.0 (2017-07-10)</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;### Features for GFE 3.8+</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;* **NVIDIA Highlights** Help Gamers automatically capture their most exciting gaming moments.</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div></div><!-- fragment --></div><!-- contents -->
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